Special Traits. and are used according to the terms of the d20 System License version 6.0. Actions Shortsword: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. You retain proficiency in one skill of your choice from your past life.Spectralized. Race names aren't terribly important and are typically analogous to what the character's name was when they died/dissolved. Hit points 22 (5d8) The poltergeist is probably one of the most mysterious mutants of the Zone. Their faces can be obscured depending on their mood. The poltergeist chooses up to 10 nonliving objects that weight no more than 50 pounds within 60 ft. of it. Languages — Incorporeal Movement: The ghost can move through other creatures and objects as if they were difficult terrain. Damage immunities necrotic, poison This is a common finding among places like battlefields and shipwrecks, where these undead will often be floating around, on guard, acting as though they are still alive. If one of these objects is held or worn by another creature, the creature must succeed on a DC 12 Strength or Dexterity saving throw to keep the object. They usually glow with a sickly, turquoise light of another world, with the clothes which they had on in life. Sure-Footed: A sheep has advantage on Strength and Dexterity saving throws made against effects that would knock it prone. This damage can be bludgeoning, slashing or piercing damage, depending on the type of object. Therefore, much like ghosts, they will haunt the areas where their attachments leave them stuck. Speed 0 ft., fly 50 ft. (hover), Damage resistances acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks This amazement would become stronger as the crates fly toward the stalker at great speed, breaking his bones. Enchantment cantrip. Casting Time: 1 action Range: Self Components: S, M (a small amount of makeup applied to the face as this spell is cast) Duration: Concentration, up to 1 minute For the duration, you have advantage on all Charisma checks directed at one creature of your choice that isn’t hostile toward you. While I may consider the Chronal Shift and Convergent Future abilities to be slightly weak, that’s most likely an overreaction. ‘d20 System’ and the ‘d20 System’ logo are trademarks of Wizards of the Coast, Inc. Senses: passive Perception 10 Languages: – Challenge: 0 (10 XP). That wraps up our Chronurgy Wizard 5E Guide.

When angered, they may show their true skeletal face, with burning lights of eyes and worn features. Challenge 1 (200 XP). Condition immunities charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious For example, corsairs would still be guarding their wrecked ship as though it were still at sea.

Sunlight sensitivity. Traits Ethereal Sight: The ghost can see 60 ft. into the Ethereal Plane when it is on the Material Plane, and vice versa. They usually glow with a sickly, turquoise light of another world, with the clothes which they had on in life. You are unaffected by most forms of difficult terrain.Languages. Hit: 10 (3d6) necrotic damage. ; Bite.Melee Weapon Attack: +3 to hit, reach 5 ft., one target. You do not need to eat, drink, sleep or breathe, but you can ingest food and drink if you wish. The Hypertext d20 SRDTM is owned by BoLS Interactive LLC. A spectrals legs are said to be the most faint of all their body, which is why they can move rather easily over difficult surfaces as though floating. The target creature must succeed on a DC 15 Dexterity saving throw or receive 2 (1d4) damage if the object weighs less than 10 pounds, 3 (1d6) if the object weighs from 10 to 20 pounds, and 4 (1d8) if the object weighs more than 20 pounds. Senses passive Perception 8 Senses darkvision 60 ft., passive Perception 10 Source: Player's Handbook. If a poltergeist is killed, it reverts back to its original form, allowing for the examination of its body. It is not a true community of any kind, as it is their mere denial and refusal of death. Most spectrals materialize in forms that are sustainable, but keep their general size and shape.Speed. You recall things you can do in your past life, even if your body may be a bit different. Bite. ; Actions.

The poltergeist hurls one or more of the objects under its control at a creature within 30 ft of the object. Spectrals do not age naturally and appear as they pictured themselves prior to their death.Alignment. While physical, you have some resistance against the banal inconveniences of mortal transport. They either have or develop an intense attachment to their lives that drives them to still live so. Male: Max, Ed, Isaac, Spender, Sandra, Revolver Ocelot, Female: Isabel, Day, Vice Admiral Mulholland, Zoey, Aerith, Isaac. Your base walking speed is 30 feet. Often a stalker would enter a laboratory, to his amazement finding levitating crates by the ceiling. The target dies if this effect reduces its hit point maximum to 0. Languages understands all languages it knew in life but can’t speak The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a. Speed 0 ft., fly 20 ft. Damage Immunities psychic.Condition Immunities blinded, deafened, prone, poisoned. Otherwise, they may appear faceless. Back to Main Page → 5e Homebrew → 5e Creatures This page may resemble content endorsed by, sponsored by, and/or affiliated with the S.T.A.L.K.E.R. Others become untethered from their place of sentiment and are allowed to roam elsewhere in the world. Your Charisma score increases by 2, and your Wisdom score increases by 1.Age. Conclusion – Our Chronurgy Wizard 5E Hot Take. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. It is believed that their attachment to the earthly realm is so strong that it not only anchored their spirit to the realm after death, it also gave them the ability to feel like the living. This means, that a poltergeist cannot know of a creature's location if the creature is not moving. Hurl object.

Actions Bite: Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. They usually reenact the things they would have done at the time of death. Claws: Melee Weapon Attack: +4 to hit, reach 5 ft Armor Class 12 Sense movement. They are said to be some sort of an experiment that went out of control.

A copy of this License can be found at www.wizards.com/d20. franchise, and/or include content directly affiliated with and/or owned by THQ . Spirits who have, through vaguely defined means, created physical bodies for themselves.Ability Score Increase. You are vulnerable to radiant damage.Original Mind. It takes 5 (1d10) force damage if it ends its turn inside an object However, fully manifested or wrathful spectrals can wear physical clothes and show a ghastly visage like that of a deteriorated skeleton, only made of luminescent ectoplasmic matter.

The specter can move through other creatures and objects as if they were difficult terrain. While in sunlight, the specter has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. This reduction lasts until the creature finishes a long rest. Their height and weight is the same as their original race. Like the other ethereal undead, however, spectrals are formed when one is unable to pass on to the Fugue Plane to be reincarnated, whether by external intervention or their own doing. Spectrals generally appear as apparitions of their former selves. The poltergeist cannot see or hear, but it can sense movement within 60 ft. of it. They appear as a hovering sphere of electricity, but that is only a cover. Spectrals are a form of undead alongside ghosts and specters. Poltergeists are mainly known for their telekinetic powers. Any reactionary reroll effects can, … Poltergeists are hard to locate, because they are able to control objects on different floors and in different rooms of building, often leading to stories about invisible spirits, even though the poltergeist is quite visible, especially because of the sparking electricity. Verdict: a really interesting subclass.

You do not bleed, and you are immune to poison damage, diseases and being poisoned.Undead. You can't discern color in darkness, only shades of gray.Ethereal Existence. You may be physical, but you lack any real organs or blood. Actually, the poltergeists physical body is similar to a humanoid torso, with the legs seemingly amputated. Challenge 2 (450 XP). Armor class 12

Damage resistances acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks Damage immunities necrotic, poison Condition immunities charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious Senses darkvision 60 ft., passive Perception 10 Languages understands all languages it knew in life but can’t speak Melee Weapon Attack: +5 to hit, reach 5 ft., one creature.Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. Like ghosts, they take after their original selves, rather than being evil due to undeath. Hit: 9 (2d6 + 2) piercing damage. Darkvision. A fallen soldier would be sparring with his fellows, if any. The target must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. Hoof.Melee Weapon Attack: +3 to hit, reach 5 ft., one target.Hit: 3 (1d4+1) bludgeoning damage.

Shortbow: Ranged Weapon Attack: +4 to hit, range 80/320 ft Melee spell attack: +4 to hit, reach 5 ft., one creature. https://www.dandwiki.com/w/index.php?title=Spectral_(5e_Race)&oldid=1254243. Hit Points 19 (2d8 + 10)

The poltergeist sheds dim light in a 30 ft. radius. When a spectral comes to terms with their death, some do pass on. When large groups of strong-willed people die, they may become a band of spectrals. Incorporeal Movement. They are an oddity, however, being fully susceptible to physical influences, like non-magic weaponry. Spectrals generally appear as apparitions of their former selves. Glow. Telekinesis. Back to Main Page → 5e Homebrew → 5e Creatures, https://www.dandwiki.com/w/index.php?title=Poltergeist_(5e_Creature)&oldid=1191013. You can speak, read, and write in Common and any one language which you knew in your past life. When a spectral is lingering only, they appear more as a glimmering shape in the air, without much substance. Like ghosts, spectrals can be of any alignment, and usually adhere to the one of their past life.Size. These objects are lifted off the ground up to 10 ft. up and are under the poltergeist's control until the poltergeist is killed or drops one of these objects at will. It takes 5 (1d10) force damage if it ends its turn inside an object. Hit: 5 (1d6 + 2) piercing damage. Life drain.

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